Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
216用户正在阅读这个话题 (在过去的30分钟)
0成员216游客
0成员216游客
What's popular right now:








1.6 reward campaing (297 users)

AoKTS updates (216 users)

what does the file age2_x1.xml d... (137 users)

Creating an Allied Vision LN (128 users)

Custom Scenario 1.6 Reward Campaign (72 users)

CBA HERO v18 (59 users)

Word Association (49 users)
Most active threads in past week:







1.6 georgians not able to upgrad... (5 posts)

Impossible to play - voobly keep... (5 posts)

XQ NO ME PUEDO UNIR A NINGUNA SALA (4 posts)

Problem with chat in GAME (4 posts)

1.6 recording ends before game ends (3 posts)

REVIVE ANTS (1 posts)
Try converting to gaia first?
Here is something you should be interested in adding:
[You must login to view link]
Also you should make an option to reset all unit id's starting at 1 in the top left of the map.
But have a lock id check box for duplicate/negative id's you want to keep.
Also, I just did some digging around and couldn't find that unknown value sadly. How important would you say it is?
Thats a shame. Its not all that important I guess, the same can effect can be acheived with 2 triggers rather than 1 in this case.
Theres no advantage garrisoning inside a gaia unit as far as I can see. Garrisoning it inside itself its exactly the same.
Also I can see any use for double id for gaia units.
When the deer dies the unit dies.